RealTime Arts
Australian
and international
exploratory
performance and
media arts
  • About
  • Team
  • Contributors
  • Archives:
  • Artforms
    • Theatre
    • Contemporary Performance & Live Art
    • Dance
    • Film
    • Media Arts
    • Aboriginal & Torres Strait Islander Art
    • Visual Art
    • Sound Art
    • Contemporary Classical & Experimental Music
    • Festivals
    • Art Politics
    • Editorials
  • Features
    • RealTime Audio
    • RealTime Video
    • RealTime Traveller
    • RealTime Dance
    • RealTime Media Art
    • Deep Archive
    • Special Editions
  • Find

  • Facebook Twitter Instagram
    RealTime Arts
    • About
    • Team
    • Artforms:
    • Theatre
    • Contemporary Performance & Live Art
    • Dance
    • Film
    • Media Arts
    • Aboriginal & Torres Strait Islander Art
    • Visual Art
    • Sound Art
    • Contemporary Classical & Experimental Music
    • Festivals
    • Art Politics
    • Editorials
    • Features:
    • RealTime Audio
    • RealTime Video
    • RealTime Traveller
    • RealTime Dance
    • RealTime Media Art
    • Special Editions
    • Deep Archive
    • Subscribe
    • Archives
    • Find
    • Information
    • Submissions
    • Advertising
    • Donate
    • Contacts
    • Credits
    Facebook Twitter Instagram

    Game Art:

    the return of the videogame outsiders

    Paul Callaghan

    art & games, a killer combination

    Ricardo Peach

    after party for the american century

    Dan MacKinlay

    wired 4 games: artful computer gaming

    Bernadette Ashley

    games as art: playtime over

    Christian McCrae

    a game with the works

    Gail Priest

    playing with reality in virtual worlds

    Christy Dena

    The public face of online interaction

    Lizzie Muller

    Improving the game

    Rebecca Cannon

    Engagements with gameplay

    Melanie Swalwell

    Anita Johnson

    RealTime

    Tan Teck Weng

    Bec Dean

    Gaming: everybody's doing it

    Lisa Gye

    In the DEAF03 playground, Rotterdam

    Anna Davis

    The meme game: Escape from Woomera

    Melanie Swalwell

    AIFF: Pain gaming

    Ali Graham

    Global, local, digital: Adelaide's film fest

    Julianne Pierce

    Prototype's interactive pleasure machines

    Lisa Gye

    The object of the game: digital sculpture

    Daniel Palmer

    Not so innocent gameplay

    Dean Kiley

    Junk: the difference between videogames…

    Alex Hutchinson

    Junk

    Alex Hutchinson

    Junk

    Alex Hutchinson

    Hypermedia gets a joystick and goes gun crazy

    Alex Hutchinson

    Blimey!

    Steven Ball

    That's Intertainment

    Leigh Raymond

    realtime

    • Information
    • Advertising
    • Contacts
    • Donate
    • Credits
    • Privacy policy

    RealTime is published by Open City, an Incorporated Association in New South Wales.Open City is supported by the Australian Government through the Australia Council, its arts funding body, and by the Visual Arts and Craft Strategy (VACS), an initiative of the Australian, State and Territory Governments.

    Open City is supported by the Australian Government through the Australia Council, its arts funding body, and by the Visual Arts and Craft Strategy (VACS), an initiative of the Australian, State and Territory Governments.

    Australia Council for the Arts

    Facebook Twitter Instagram

    Opinions published in RealTime are not necessarily those of the Editorial Team or the Publisher.

    RealTime, Open City Inc
    84 Womerah Avenue
    Rushcutters Bay NSW 2011 Australia
    Telephone 61 2 9332 4549 Mob 0410 664549

    [email protected]
    www.realtime.org.au

    All rights reserved. RealTime™ is a Registered Trademark.

    VACS